What is it ?

Dungeon of Bom is a serious game project developped during a gamejam with 3 programmers (including me) and 2 artists, in collaboration with Etrange ordinaire. This project uses the occulus device and the leap motion device with Unity.

Why ?

The goal was to develop a game in order to help people who have suffered of heart arrest, diabetes… in other words diseases degrading the vision. We used VR devices in order to create a ramdom dungeon, with parameters that can be set up by a doctor, to force the patient to be focused on his vision, look and listen around him and to train his coordination between his vision, his brain and his hands.

What I’ve done ?

I was in charge of the sounds and i was a support on several front such as the procedural generation of the dungeon and the programation of the move of the player.